3DS MAX Contents

  1. Getting Started 
  • Course Introduction
  • Learning Objectives
  • Configuring 3ds Max and Design
  • Setting Up Units
  • Setting Display Units to Architectural
  • Assigning a Project Folder
  • Creating a Prototype File
  • Configuring the Default UI and Presets
  • Accessing the Help System
  • Understanding Object Interaction
  1. Modeling 
  • Modeling in 3ds Max
  • Understanding Shapes
  • Saving Incremental Files
  • Cloning Shapes
  • Creating Outline Shapes
  • Attaching Shapes
  • Editing Closed 2D Shapes
  • Trimming and Welding Splines
  • Filleting a Vertex
  • Discovering the Editable Poly Object Type
  • Converting Object Types
  • Understanding 2D and 3D Objects
  • Introducing Compound Objects
  • Working with Pro Boolean
  • Using Shape merge
  • Exploring More Editable Poly
    Merging Objects
  • Modeling Windows
  • Modeling a Window Frame
  • Modeling a Window Pane
  • Learning About Object Space Modifiers
  • Adding a Bevel Profile Modifier
  • Editing 2D Shapes
  • Understanding World Space Modifiers
    Discovering AEC Objects
  • Building with AEC Walls
  • Installing a Door
  • Adding Windows

  1. Materials 
  • Introducing Materials
  • Understanding the Slate Material Editor
  • Creating Schematic Materials
  • Learning the Arch & Design Material
  • Adjusting Shades Editing Reflectivity
  • Assigning a Material
  • Using Map Patterns
  • Setting Transparency
  • Calculating map sizes Creating a Tile Map
  • Discovering the Multi/Sub-Object Material
  • Discovering Material Libraries
  • Understanding Autodesk Materials Libraries
  • Using an Autodesk Library Material
    Creating a New Library
  1. Lighting 
  • Learning Direct and Indirect Light
  • Discovering Daylight
  • Placing a Daylight System
  • Adjusting Location
  • Adjusting Physical Sky
  • Understanding Photometric Lights
  • Enabling Streetlights in a Scene
  • Changing Photometric Light Presets
  • Understanding Indirect Light 
  • Calculating Indirect Illumination
  • Learning about Global Illumination
  • Setting Interior Night Lighting
  1. Cameras 
  • Understanding the Camera’s Importance
  • Discovering Traditional Camera Shots
  • Learning Effective Camera Distance
  • Changing Viewer Distance
  • Discovering Depth of Field
  • Adding Depth of Field to Control Focus
  • Understanding Camera Angles
  • Adjusting Camera Angles
  • Discovering Composition Essentials
  • Understanding Animation Concepts
  • Discovering Object Animation
  • Exploring Key frame Animation
  • Key framing a Moving Object
  • Understanding Path Animation 
  • Animating on a Path
  • Understanding Velocity Control
  • Applying an Ease Curve
  • Learning Camera Animation Basics
  • Separating Camera Position and Rotation Control
  1. Rendering 
  • Introducing Rendering
  • Learning About Still Images
  • Understanding Still Image Resolution
  • Rendering Still Images
  • Setting Render Presets
  • Understanding Still Image File Types
  • Choosing Still Image File Types
  • Rendering Animations
  • Understanding Image Resolution for Animations
  • Setting Animation Resolution
  • Understanding Animation File Types
  1. Rendering an Analysis 
  • Rendering a Complete Analysis
    Adjusting Exposure
  • Configuring Mental Ray
  • Setting Common Rendering Settings
  • Rendering a Final Image